A level I designed and built in Unity for my internship
One of the many characters I designed and painted
- Scripted the player save data and movement systems in Unity
- Designed UI elements in Figma and implemented them in C#
- Created levels from floor plans to grey boxing to finished sets
- Contributed technical writing to the game design document
- Designed the characters and painted their portraits
The legacy Salesforce version I helped maintain
My order reminder system in action
- Supported my community by writing code to provide food aid
- Programmed the Davis food bank inventory to help students
- Turned mockups into reality with HTML, CSS, JS, and Django
- Implemented the email system for sending reminders
I am on the right with the yellow hat
- Created and led game design workshops every two weeks
- Contacted and organized guest speakers from the industry
- Helped arrange university, state, and global game jams
- Presented on engines like Twine, Bitsy, Pico-8, and Unity
- Provided assistance to the 400+ club members
Click the images above to see my presentations or click
here
to watch a recording
- Lectured about game design for computer science courses
- Provided feedback on student game development progress
- Helped students with Lua scripting in Pico-8